Hey Ice Kin~ Whyd You Steal Our Garbage Review
Game Info |
Platform DS, 3DS |
Publisher D3 Publisher |
Developer WayForward Technologies |
Release Date Nov twenty, 2012 |
Adventure Time: Hey Ice Rex! Why'd You Steal our Garbage?! is a video game adaptation of the Emmy Award-winning bear witness, but more than than that, it'due south an ode to a blazon of gaming that doesn't really exist anymore.
Adventure Time creator Pendleton Ward'due south influence can be found throughout the game — in its endearing writing, its smart jokes and cleverly deliberate abuse of videogame tropes. His most obvious touch is in the game's wait. The cast of odd characters are all minutely detailed, their animations fine-tuned to recreate the experience of the testify.
Ward's influence and love of the medium as well touch on the game design. Hey Ice King! recreates the feel of an '80s classic so faithfully that the game's charm is bogged down by the tedium of actually playing information technology.
The premise for the game is as fantastical equally whatever from the prove: Rambunctious child adventurer Finn and his shape-shifting dog/brother Jake awake to find that someone has stolen all of the garbage from their yard. They determine to runway downwards the Ice King, a trash-talking (and -stealing) villain who wants to use all of the garbage from the Land of Ooo to build a Garbage Princess. The plot may be cool, but Ward's smart writing and apply of gaming cliches as inside jokes make story one of the highlights of the game.
Players control Finn every bit he wanders across four different regions of the State of Ooo from a acme-downward view. When he arrives at a location, the game shifts to a sidescrolling perspective, and the duo can collaborate with items and talk with the cast of the game.
Whenever Finn bumps into ane of the tiny enemies wandering the world map or kicks off a quest-related battle, the game shifts back to that 2D, sidescroller perspective. In this mode, players have to either defeat all of the enemies in the area or move beyond the level to an exit.
Finn relies on his sword to smack enemies into submission. As you progress through the game you begin to unlock some of Jake's special powers, such as a giant, basis-pounding fist or shield-shaped ear. While yous can use the shape-shifting dog'southward special abilities in gainsay, most enemies only require a few swipes with the sword to dispatch; I rarely resorted to calling on Jake. Near every battle felt like an uninspired push-masher. I plant myself avoiding combat non because I thought I might neglect, but considering I knew I'd be bored.
Players can too use myriad items in combat, all callouts to the show. The Everything Burrito bestows wellness. Baby Shoes increase your movement speed. Habanero's fireballs temporarily give yous admission to new attacks. These items appear and then frequently and are so rarely needed that information technology'south like shooting fish in a barrel to overlook them until the end of the game, when they're almost required to muscle your mode past the concluding boss.
I found myself fugitive combat because I knew I'd exist bored
The enemies and non-playable characters in Hey Water ice King! all come from the show and offer a temporary reprieve from the sameness of combat. Throughout your adventures you'll come up across long-tongued licking rocks, candy zombies, skeleton butterflies and, of class, penguins. It's a diverse crew, but the repetition of impromptu battles and the express attack choices drag the experience down.
The shallow gameplay is made worse by the game'due south missions, which are substantially drawn-out fetch quests that have y'all ping-ponging across the map — admitting a surreal, colorful map — visiting and revisiting the same characters to move the story forth.
Programmer WayForward attempts to add a fleck more depth to the game with simplistic crafting and leveling systems. Players can combine dissimilar food items by dragging and dropping them onto i another in the inventory screen. This results in an entirely new slice of food, simply the game provides no explanation of what the created particular does. The leveling system is as half-baked, affecting but bones stats like health and speed. Both systems feel tacked on to the main experience.
Even with the monotony of boxing and constant render trips across the map, the game's many little jokes and visual goofs propelled me to the ending. It's an ending that provides the sort of challenge and change that could greatly improve the rest of the game. The sudden spike in inventiveness and difficulty in the final act inspired me to start playing through the game a 2d fourth dimension in new game plus. Simply even with rebalanced difficulty, the insipid repetition turns the game into a grind.
Source: https://www.polygon.com/2012/12/14/3764760/adventure-time-hey-ice-king-whyd-you-steal-our-garbage-review-trash
0 Response to "Hey Ice Kin~ Whyd You Steal Our Garbage Review"
Post a Comment